Brandon Loy, The Gamer

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Brandon Loy, The Gamer

Post by CorenKeitaro on Wed Mar 25, 2015 9:30 pm

Vital Information

Name: Brandon Loy
Job: The Gamer
Level: 50
Title: Amateur Gymnast
Password: “approved”

HP: 3322
MP: 2884
MP Regen: 96 (per minute), 110 (w/Pure.Brea.)

STR: 93.5 (55) [181.5 (PureBreath, S.Reinf, P.Stre)]
VIT: 104 (65) [204.75 (PureBreath, S.Reinf, P.Stre)]
AGI: 104.5 (60) [210 (PureBeath, S.Reinf, P.Strea)]
INT: 99.75 (105) [157 (PureBreath, S.Reinf, Ad.Rush)]
WIS: 78 (65) [113.75 (PureBreath, S.Reinf, Ad.Rush)]
LUCK: 33 (30)

Elemental Affinity:
Fire Elemental Affinity - 67
Water Elemental Affinity - 63
Earth Elemental Affinity - 63
Wind Elemental Affinity - 65
Lightning Elemental Affinity - 97
Undead Elemental Affinity - 60
Slime Elemental Affinity - 50

Stat Points: 0
Money: $120321.50

Origin Story (Optional)
Appearance: Standing at 5’3”, Brandon is a little short for his age (17), and weighs only 110 lbs. He has dark-brown hair, evenly cut down to 2-inches in length, and keeps himself cleanly shaven as ‘facial hair gets in the way of eating’. As expected of a gymnast, his body is small in frame, but deceptively strong; while he doesn’t have six-pack abs, he is almost able to planche and hold himself up in pushup-position while in mid-air. He usually wears baggy clothes like a loose-fitting T-shirt and some cargo-pants, the former with some random decal on it depicting some anime, and the latter usually a light shade of blue. (109 words)
Personality: Due to the Flaw ‘P.O.T.S.’, Brandon’s personality varies widely throughout a day, as he has trouble focusing on things or remembering how he felt about things a few hours earlier. As such, he can seem mercurial at times, but he prefers to act by emulating characters he remembers from TV shows and movies. He does voice his whims at random, but knows enough not to act on them if they’re not ‘proper’. Thus, he can come off as rather vulgar at times, but he honestly doesn’t mean to offend people; just figure out how they feel about things, and try to figure out how he’s supposed to act.
When P.O.T.S is nullified through Adrenaline Rush, he acts more analytical, as he is actually a small prodigy intellectually, but can’t think straight normally and thus acts like an idiot. (138 words)
Character History: Brandon Loy is Hawaiian-born but, due to moving from Hawaii at a young age and being a borderline shut-in, is rather pale. He was home-schooled growing up, taught at his own pace, where he was a fair bit ahead of the curriculum before losing the ability to focus due to E.D.S. and P.O.T.S. He is now 17-years-old and in his 4th year of high-school, where he has been since the age of 13. He recently took an interest in cryptography and cryptanalysis and enjoys playing with basic ciphers and encryption schemes, his favorite being the (incredibly insecure) Caesar cipher, which he plays with like a Rubix cube by making messages and finding ways to make it more usable. He also enjoys writing and was an amateur gymnast and martial artist before being diagnosed with Ehlers-Danlos Syndrome. (136 words)
RP Sample:
RP Sample:
”Okay, just... Get back on the horse,” I muttered quietly. "You did this a hundred time before..."
Taking a deep breath, I felt my body fill with energy as I tensed my thighs and bent my knees, pushing downwards with the whole of my foot and pushing off.
I exhaled at the peak of my jump, looking down at the trampoline I was standing on, breathing strongly as I landed.
I put more force behind my jump this time; my first first time on a trampoline since I quite gymnastics.
I remember this feeling; the feeling of weightlessness as you go up, and that minuscule feeling of terror as you start to go down. That was how I felt the first time, too.
At the peak of my jump, I practiced tucking in my knees, pulling them to my chest quickly, before extending them back as I started to fall.
It was three jump later, as I felt my chest begin to tighten and burn, that I knew it was time.
Pushing as much force into my jump as I could, I could feel my thigh tighten up and push hard, launching me into the air as high as I could ever remember going, and I did it.
I swung my legs forward as hard as I could, pulling my head back and swinging my arms over my head just before tucking my knees to my chest.
For a moment, there was a little fear as I wondered if I did it wrong; if I was gonna land on my neck and break something, and be brought to the emergency room.
Then I landed.
My feet hit the trampoline first as my eyes refocused, not doing a spin anymore, and I looked down. I was bouncing lightly on the center of the trampoline, and I'd done my first backflip in years.
The fear was gone, then, as I started to grin, even as my breath was heavy and labored, as my heart throbbed in my chest. I took a moment to count, noticing my heart-rate was at least 120 BPM.
Taking several deep breaths, I grinned even wider as I focused my energy in my thighs again, and pushed off with my feet... (374 words)

Self-Stat Character Flaw(s):
Flaw Name: E.D.S. (Ehlers-Danlos Syndrome), Hypermobility-Type - Major
Flaw Type: Medical
Effects: +10% AGI, gain Flaw 'P.O.T.S. (Postural Orthostatic Tachycardia Syndrome)' - Minor
E.D.S. Description:
Ehlers-Danlos Syndrome is a hereditary connective tissue disorder that is caused by a gene mutation resulting in a defect in the structure, production, or processing of collagen or proteins that interact with collagen, such as mutations in the COL5A or COL3A genes. As collagen is integral to proper structural integrity for things like skin, bones, and internal organs, when an individual is not properly generating collagen, these structures can be more elastic than is normal. In more extreme cases of more extreme E.D.S. types, such as vascular-type, the severity of the mutation can even be life-threatening. Hypermobility is considered the 'safest' type, as it has the lowest lethality chance and is the most common of E.D.S. types, occurring in 1 in 10000 (ten-thousand) people.
Patients with the Hypermobility Type experience frequent joint dislocations and subluxations (partial/incomplete dislocations), with or without trauma. As a result, pain is a common, severe, and a lifelong symptom of this type. Additionally, osteoarthritis is common, and many get it earlier in life than expected.
Minor effects: +5% DMG taken
Major effects: Increased flexibility and elasticity of skin, bones, and organs (+10% AGI), Improper blood-flow from overly-elastic veins and arteries (Gain Flaw 'P.O.T.S. (Postural Orthostatic Tachycardia Syndrome)' - Minor), Weak cartilage and bone stability (+5% DMG taken)

Flaw Name: P.O.T.S. (Postural Orthostatic Tachycardia Syndrome) - Minor
Flaw Type: Medical
Effects: -50% INT, -25% WIS
P.O.T.S. Description:
A form of dysautonomia and orthostatic intolerance that is associated with the presence of excessive tachycardia (unnaturally high heart-rate) and many other symptoms upon standing. P.O.T.S. is diagnosed in people when standing after a short period of rest and detecting a change in BPM of at least 30 beats per minute, or where their heartrate is pushed past 120 BPM by standing. P.O.T.S. is caused by a malfunction of the patient's autonomic nervous system, and can result in temporary loss of vision, fainting, nausea, shortness of breath, chest pains, headaches or tremors of the body.
Minor effects: loss of sight upon standing, major inhibited cognitive functions (-50% INT), can be halved by Status 'Adrenaline Rush'
Major effects: loss of sight upon standing, major inhibited cognitive functions (-50% INT), can be halved by Status 'Adrenaline Rush', coldness/numbness of extremities (-25% AGI), shortness of breath (-10% VIT), fatigue (-10% STR), nausea, can not be nullified through Status 'Adrenaline Rush'

ALL TITLES EARNED:
Brandon Loy's Titles:
Amateur Gymnast (LVL10 Gym. Mast.)
Professional Gymnast (LVLMAX Gym. Mast.)
Amateur Martial Artist (LVL10 Mart. Mast.)
Professional Martial Artist (LVLMAX Mart. Mast.)
Blue Slime Hunter (Kill 50 Blue Slimes)
Red Slime Hunter (Kill 50 Red Slimes)
Apprentice Zombie Hunter (Kill 50 Zombies)
True Zombie Hunter (Kill 500 Zombies)
Apprentice Ghost Buster (Kill 50 Ghosts)
True Ghost Buster (Kill 500 Ghosts)
Apprentice Skeleton Slayer (Kill 50 Skeletons)
True Skeleton Slayer (Kill 500 Skeletons)
Apprentice Ogre Slayer (Kill 50 Ogres)
Slime King Killer (Kill any Slime King)
Slaughterer of Several Slime Kings (Kill any 2 Slime Kings)
Zombie Slayer (Kill Legion Zombie)
I Hate Zombies (Kill 10 Legion Zombies)
Ghost Hunter (Kill Phantom Collective)
I Ain't 'Fraid of No Ghost (Kill 10 Phantom Collectives)
Demon Hunter (Kill Stupid-Looking Demon)
Death-Killer (Kill First of the Dead)
Death-Eater (Kill 10 First of the Dead)
Soul Eater (Kill any Shattered Soul)
Lord of the Dark Soul (Kill 10 Shattered Souls)
Overking of Overkill (Deal 300000 DMG in one hit)
Improvised Armory (LVLMAX Blunt. Weap. Mast.)


Full Stat Breakdown (as of LVL4):

STR:
STR - Base=12, time as gymnast and martial artist increase from average (10), raw strength (STR) was never the focus of training | Effective STR=12
VIT:
VIT - Base=13, time as gymnast and martial artist, time jogging increase from average (10), Endurance training (VIT) was focus of jogging | Effective VIT=13
AGI:
AGI - Base=16, time as gymnast and martial artist, time jogging increase from average (10), flexibility and dexterity (AGI) was focus of gymnastics and martial arts | -25% (4) penalty due to Flaw 'P.O.T.S. (Postural Orthostatic Tachycardia Syndrome) - Minor', coldness/numbness of extremities common, penalty removed when under the effects of Status 'Adrenaline Rush' | +1 AGI bonus for Skill 'Gymnastics Mastery LVL13' (+10% of SkillLVL AGI) | +10% (1) AGI bonus from Flaw 'E.D.S. (Ehlers-Danlos Syndrome) - Major', due to heightened flexibility and elasticity in bones, skin and organs | +10% (1) AGI bonus for Title 'Amateur Gymnast' | Effective AGI=15 (19 in Adrenaline Rush)
INT:
INT - Base=16, homeschooled from early age, high-school senior at 13, interest in advanced studies (cryptography/cryptanalysis) increase from average (10), INT was constant focus of all of the above | -50% (Cool penalty from Flaw 'P.O.T.S.', due to compromised cognitive functions through psychological 'brain fog', penalty halved when under the effects of the Status 'Adrenaline Rush' | Effective INT=8 (12 in Adrenaline Rush)
WIS:
Base=15, interest in advanced studies (psychiatry/psychoanalysis/individual psychology/sociopsychology/multiversal theory/Living Earth theory) increases from average (10), WIS was focus of all of the above | -25% (3) penalty from Flaw 'P.O.T.S.', due to compromised cognitive functions through psychological 'brain fog', penalty nullified while under the Status 'Adrenaline Rush' | Effective WIS=12 (15 in Adrenaline Rush)
LUCK:
Base=10, no adjustments


Last edited by CorenKeitaro on Sun Mar 29, 2015 6:24 pm; edited 12 times in total

CorenKeitaro
Admin

Posts : 14
Join date : 2015-03-22
Age : 19
Location : Stayton, OR

Character Sheet
Character/Skill Sheets:

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Brandon Loy, Skills

Post by CorenKeitaro on Wed Mar 25, 2015 9:59 pm


Name: Observe
Type: Active
Level: 19
Description: Through continuous observation, a skill to observe objects, situations, and persons was generated allowing the user to quickly gather information.
Effects: Grants information to the user; the higher the skill, the greater the data obtained. Can observe any target who is 50+SkillLVL levels above you or less.


Name: Power Strike
Type: Active
Level: 25 - MAX
Description: Strikes the target with a strong force.
Effects: +25% Crit chance, +750% DMG, -3 MP
LVLMAX: Passive +5% Crit chance


Name: Instant Dungeon (ID) Create
Type: Active
Level: 15
Description: Used to create instant dungeons. Stronger instant dungeons may be created according to level.
Effects: Creates ID. Can now create the following IDs:
Privacy Barrier: An Illusion Barrier that keeps those outside of the ID from listening in to conversations
Slime Plain (Blue): Grassy Plain with LVL1 Blue Slimes
Slime Plain (Red): Grass Plain with LVL4 Red Slimes
Slime Plain (Yellow): Grass Plain with LVL10 Yellow Slimes
Slime Plain (Green): Grass Plain with LVL15 Toxic Slimes
Slime Plain (Black): Grass Plain with LVL20 Dark Slimes
Slime Plain (Assorted): Grass Plain with all colors of Slimes (LVL25)
Slime Hell: LOCKED
Undead Streets: Town streets infested with LVL6 Zombies
Ghost Town: Town streets infested with LVL12 Ghosts
Assorted Undead: Town Streets with LVL12 Zombies and LVL14 Ghosts
Dark Crypt: Dark dungeon with LVL18 Skeletons
Necromantic Lair: Dungeon with LVL20 Zombies, LVL23 Ghosts, and LVL25 Skeletons
Ogre Field: Dungeon with LVL20 Angry Ogres
Great Ogre Plains: Dungeon with LVL30 Angry Ogres and LVL35 Rakshasa
Soul Forge: LOCKED
Training Zone: Empty zone free of enemies
Time-Warping ID: Empty zone with 8:1 time passage


Name: Instant Dungeon (ID) Escape
Type: Active
Level: 15
Description: Used to escape instant dungeons.
Effects: Escapes IDs of equal or lower level to this skill.


Name: Gymnastics Mastery
Type: Passive
Level: 25 - MAX
Description: Allows the user to perform gymnastic feats.
Effects: +10%(SkillLVL) AGI (+2.5) when not performing gymnastics, +50% of SkillLVL AGI (+12.5) when performing gymnastics
LVLMAX: +25% EXP for gymnastic skills


Name: Martial Arts Mastery
Type: Passive
Level: 25 - MAX
Description: Allows the user to use certain martial arts techniques. Due to improper training, no style is known.
Effects: +125% DMG when barehanded, +125% attack speed when barehanded
LVLMAX: +25% EXP for martial arts skills


Name: Prana Stream
Type: Active
Level: 25 - MAX
Description: A skill to circulate prana (inner energy) through the body, increasing durability.
Effects: +125% STR when Active, +125% VIT when Active, +125% AGI when Active, -5 MP per post when Active
LVLMAX: Passive +25% STR, VIT, AGI


Name: Prana Bolt
Type: Active
Level: 25 - MAX
Description: A skill to condense and fire prana out of the body to deal damage.
Effects: DMG=INT+SkillLVL, Triple DMG if Prana Stream is Active, -3 MP when fired.
LVLMAX: +25% EXP for derivative skills


Name: Physical Endurance
Type: Passive
Level:48
Description: The body's durability increases, allowing for less damage taken.
Effects: 45% decrease in DMG taken.


Name: Blunt Weapon Mastery
Type: Passive
Level: 25 - MAX
Description: Allows user to freely handle blunt weapons.
Effects: +125% DMG with blunt weapons, +50% attack speed with blunt weapons
LVLMAX: Unlock blunt-weapon mastery Skill tree, +25% EXP in Weapon Mastery of blunt weapons [ex: bo staff mastery]

Name: Prana Grinder
Type: Active
Level: 25 - MAX
Description: A full-burn spinning Prana Bolt that uses all MP for massive DMG
Effects: DMG=MPx35+10%(INT), Costs All MP
LVLMAX: +10% Max MP

Name: First and Final Strike - A Second is Unnecessary
Type: Active
Level: 12
Description: A powerful attack rooted in Chinese martial arts that uses all of your body's momentum to strike at a foe
Effects: 100% Crit Chance, +555% DMG, +10%xMar.Art.Mas.LVL DMG

Name: Mana Breath
Type: Active
Level: 25 - MAX
Description: The ability to push your MP out of your body into the air or into an object by breathing onto/into it/them.
Effects: Give MP (quant. determined by Gamer), use Breath attacks with Elemental Affinity
LVLMAX: +25% DMG to Breath-Attacks

Name: Breathing Purification Technique
Type: Passive/Active
Level: 25 - MAX
Description: A Skill that allows the user to take in the energy of the world, purify it, and store it within their bodies.
Effects: Passively increases Stats (sans LUCK) by 25%, Additional +25% to STR and AGI when Active, additional +50% MP Regen every minute when Active.
LVLMAX: Passive +25% MP Regen every minute

Name: Self-Reinforcement
Type: Active
Level: 25 - LVLMAX
Description: Technique to use purified energy and saturate one's entire bodily structure with it.
Effects: Increases Stats (sans LUCK) by 30%, increase HP Regen by 10%, Cost 25 MP every minute
LVLMAX: Passive +10% Stats, Passive +5% HP Regen

Name: Burning Soul Overdrive
Type: Active
Level: N/A
Description: Technique that allows the user to burn their soul for incredible power at a high price.
Effects: +100% all Stats, Infinite MP for 10 seconds, MP locked at 0 for 24 hours

Name: Basic Summoning
Type: Active
Level: 77
Description: Summons the most basic elemental. Long ago, man realized nature's power and have not skimped out on trying to wield its powers. Eventually they were able to communicate with Elementals and could summon them at will. The elemental's attributes will change as the caster's INT, skill level and Elemental Affinity grows. It will also allow them to summon stronger Elementals that are bound by contract. Can summon the Familiar in Spirit Form (follows direct orders) or in Material Form (acts independently). Current Elemental Max: 15
Current Elementals: Salamander (Fire), Gnome (Earth), Undine (Water), Sylph (Wind), Senhime (Lightning)
Effects: Summons Elemental, -5 MP per minute (extra -5 per Elemental)

Name: Undead Summoning
Type: Active
Level: 58
Description: Summons a basic Undead (Zombie/Ghost). The Undead's Stats will change as the caster's INT, skill level and Elemental Affinity grows. It will also allow them to summon stronger Undead that the Gamer has slain in the past. Can summon the Familiar in Spirit Form (follows direct orders) or in Material Form (acts independently). Current Undead Max: 11
Current Undead: Zombie, Ghost, Skeleton
Effects: Summons Undead, -5 MP per minute (extra -5 per Undead)

Name: Slime Summoning
Type: Active
Level: 60
Description: Summons a basic Slime (Blue/Red). The Slime's Stats will change as the caster's INT, skill level and Elemental Affinity grows. It will also allow them to summon stronger Slimes if the Gamer has had a vial of that color of Slime. Can summon the Familiar in Spirit Form (follows direct orders) or in Material Form (acts independently). Current Slime Max: 12
Current Slimes: Blue, Red (kill other Slimes for more)
Effects: Summons Slime, -5 MP per minute (extra -5 per Slime)

Name: Life Drain
Type: Active
Level: 8
Description: Allows you to absorb HP from an enemy from a range. With practice, it is possible to transfer that life force into your allies.
Effects: -22 MP, (DMG=(10%(INT))+(SkillLVLx0.5)%), Heal HP 32% of DMG dealt

Name: Soul Drain
Type: Active
Level: 25 - LVLMAX
Description: Allows you to absorb MP from an enemy from a range. With practice, it is possible to transfer that soul energy into your allies.
Effects: -5 MP, (MPDMG=(10%(INT))+(SkillLVLx0.5)%), Heal MP 100% of MPDMG dealt
LVLMAX: Passive +10% MP Regen per minute

Name: Magic Arrow
Type: Active
Level: 25 - LVLMAX
Description: The ancient Magic Arrow spell used by mages since the Stone Age.
Effects: DMG=INT+SkillLVL, Triple DMG if Prana Stream is Active, -3 MP when fired.
LVLMAX: +25% EXP for derivative skills

Name: Soul Spear
Type: Active
Level: 25 - LVLMAX
Description: A large, concentrated spear of MP conceived when the Gamer combined Magic Arrow and Prana Bolt. Is very powerful and can channel Elemental Affinities for varied effects.
Usable Elements: Fire (Small detonation), Water (Double DMG when underwater), Earth (Unaffected by earth-based obstacles), Wind (Increase Pierce), Lightning (Double DMG (Triple on wet/Water enemies), no DMG on earth-based enemies, complete stop on earth-based obstacles)
Effects: -5 MP, DMG=INT+(SkillLVLx2), Triple DMG if Self-Reinforcement/Prana Stream is on, -5 MP for additional Elements.
LVLMAX: +25% EXP for derivative skills

Name: Ki Restoration Meditation Technqiue
Type: Active
Level: 46
Description: Allows the user to enter a meditative stance and focus on the regeneration of their expended soul energy. User can be woken without harm through being spoken to quietly. Sudden shock causes Status Effect 'Ki Confusion'. User is treated as unconscious but aware.
Effects: +460% MP Regen per minute while Active

Name: STR50, Strength of Battle
Type: Passive
Level: N/A
Description: Technique that causes the user to become more attuned to combat and increase their strength.
Effects: +25% STR when under the Status 'Adrenaline Rush'

Name: STR100, Mad Enhancement
Type: Active
Level: N/A
Description: Allows the user to inflict Enrage and Adrenaline Rush upon himself.
Effects: +25% STR when under the Status 'Enrage', can Enrage and Ad.Rush self
WARNING: STR below 100, boost STR to 100 to use

Name: STR100, Eternal Arms Mastery
Type: Passive
Level: N/A
Description: Allows the user to retain skill while under Enrage
Effects: No penalty to WIS while Enraged

Name: VIT50, Walking Bulwark
Type: Passive
Level: N/A
Description: Technique that increases the user's life force, making them harder to kill.
Effects: +10% Max HP

Name: VIT100, Unbreakable
Type: Passive
Level: N/A
Description: Technique that causes the user's body to be abnormally resilient.
Effects: -10% DMG (All)

Name: VIT100, Unflinching
Type: Passive
Level: N/A
Description: Technique that allows the user's body to simply ignore weak strikes.
Effects: If DMG<1%(MaxHP), DMG=0

Name: AGI50, Cross-Counter
Type: Active
Level: 1
Description: A technique that allows the user to reverse an attack's momentum into another target.
Effects: 50% DMG taken, 25% DMG dealt

Name: AGI100, Flash Step
Type: Active
Level: 1
Description: Evasion/Movement technique that moves the user quickly across distances. Level up Skill and AGI to increase distance.
Effects: Moves the user up to (10%(AGI)+SkillLVL) meters.

Name: AGI100, Slippery Son Of A-
Type: Passive
Level: N/A
Description: Evasion technique that negates any Grab-based attack from a much slower target.
Effects: If Attacker's AGI<50%(User's AGI), Grab fails

Name: INT50, Mana Affinity
Type: Passive
Level: N/A
Description: Technique that causes the user to become more sensitive to mana and handle it better.
Effects:10% increase in MP recovery rate, 5% increase in total MP amount, 5% increase in magic attack, 5% increase in magic defense, 30% increase in MP related skill effects

Name: INT100, Psychokinesis
Type: Active
Level: 1
Description: Technique that allows the user to manipulate objects with the force of his mind.
Effects: Can exert up to (10%(INT)+SkillLVL) pounds of pressure per square inch.
WARNING: INT is below 100, boost INT to 100 to use

Name: INT100, Medium Mana Capacity
Type: Passive
Level: N/A
Description: A Skill given to those with exceptional ability to handle Mana.
Effects: +15% effectiveness on MP-using Skills, -10% MP cost on all Skills

Name: INT100, Mana Regeneration
Type: Passive
Level: N/A
Description: A Skill given to those with a special heritage that allows faster MP Regeneration.
Effects: +100% MP Regen

Name: WIS50, Mana Battery
Type: Passive
Level: N/A
Description: A Skill given to those with exceptional strength of the soul, causing an increase in Soul Energy production and potency.
Effects: +50% MP Regen, +10% effectiveness on MP-using Skills, -10% MP cost on all Skills

Name: WIS100, Mana Generator
Type: Passive
Level: N/A
Description: A Skill given to those with unbelievable strength of the soul, causing a large increase in Soul Energy production and potency.
Effects: +50% MP Regen, +25% effectiveness on MP-using Skills, -30% MP cost on all Skills

Name: WIS100, Greater Mana Core
Type: Passive
Level: N/A
Description: A Skill given to those whose soul is much larger than that of others.
Effects: +50% MaxMP, +100% MP Regen


Last edited by CorenKeitaro on Sun Mar 29, 2015 6:17 pm; edited 7 times in total

CorenKeitaro
Admin

Posts : 14
Join date : 2015-03-22
Age : 19
Location : Stayton, OR

Character Sheet
Character/Skill Sheets:

View user profile http://gamethegamer.forumotion.com

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Brandon Loy, Inventory

Post by CorenKeitaro on Fri Mar 27, 2015 3:25 pm

Bo Staff (Borrowed) x 1:
A bo staff borrowed from his step-father's assorted weapons; also the only one that is both not a sword, and made for actual combat.
Lowest Grade Recovery Potion x 371:
A recovery potion. A lower-middle grade potion.
Instantly restores 200 HP and tastes like strawberries.
Lowest Grade Soul Potion x 350:
An MP restoring potion. A lower-high grade potion.
Instantly restores 200 MP and tastes strongly of vanilla ice cream. Always a cold drink.
Zombie Teeth x 612:
The tooth of a reanimated corpse. Good for alchemy and black magic.
Zombie Rib x 406:
The rib of a reanimated corpse. When powdered, it's good for alchemy and black magic.
Enchanted Cloth x 512:
A scrap of cloth somehow dropped by a ghost. Good for crafting.
Vial of Blue Slime x 31:
A small vial of a Blue Slime's slime.
Good for alchemy and crafting, and tastes like blueberries.
Vial of Red Slime x 29:
A small vial of a Red Slime's slime.
Good for alchemy and crafting, and tastes like cherries.
Spirit Pendant x 6:
A powerful pendant with a snow-white gem made from the concentrated energy of the Phantom Collective. While equipped, increases INT by 10%, increases MP Regen by 15%, increases total MP by 10%, increases magic attack by 10%, increases magic defense by 10%, increases all MP-related Skill effects by 30%
Bone of Legion x 6:
A titanic bone from the leg of a Legion Zombie. An ordinary femur is already the most resilient bone in the human body, and this femur from a powerful magic being is no different. It is imbued with the magic of the souls that made up the Legion Zombie, making it far more durable than any normal weapon.
STR Req: 50
Bone Ring of Sorrow and Hate x 12:
A ring made from the bones of a Shattered Soul. Imbued with the power of Sorrow and Hate, while this ring is equipped, WIS and STR gain +10% bonus. One of Three Bone Rings.
Slime King Crown x 6:
The crown of a powerful Slime King that allows you to create and control a number of Slimes equal to your level. The level of the Slimes is equal to your own divided by the number of Slimes you've created.
Note: A Summoned Slime does not count towards your maximum Familiar count. A Slime's size is determined by their level.
Cost: Maintaining Slimes takes MP equal to your LVLx10 every post.
Active Skill: "Finally, a Tentacle Monster of my Own!"
Greater Slime King Crown x 1:
The crown of a powerful Slime King, this crown allows you to control as many Slimes as double your Level. The Level of the Slimes you create must be cumulatively equal to double your own Level, but no Slime may be of a higher Level than you.
Cost: Maintaining Slimes takes MP equal to your LVLx10 every post.
Blue Slime Ring x 6:
A ring that was held in the stomach of the Blue Slime King. Decreases HP by 25% when worn, but increases all EXP gains by 10%.
Note: It feels really, really slimy and sticky. Do you really want to put this on your finger?
Passive Skill: "I'm Bleeding EXP! Oh Wait, I'm Just Bleeding."
Red Slime Ring x 1:
A ring that was held in the stomach of the Red Slime King. Decreases HP by 25% when worn, but increases all EXP gains by 10%.
Note: It feels really, really slimy and sticky. Do you really want to put this on your finger?
Passive Skill: "I'm Bleeding EXP! Oh Wait, I'm Just Bleeding."
Undead Summoning Skill Book x 22:
A Skill Book that grants the Undead Summoning Skill. The Undead Summoning Skill allows you to summon one (1) Undead Familiar at up to your LVL. Undead's Stats are determined by summoner's INT, Skill LVL, and Affinity LVL.
Cost: 50 MP per minute
Life Drain Skill Book x 33:
A Skill Book that grants the Life Drain Skill. The Life Drain Skill allows you to absorb HP from an enemy from a range. With practice, it is possible to transfer that life force into your allies.
Soul Drain Skill Book x 36:
A Skill Book that grants the Soul Drain Skill. The Soul Drain Skill allows you to absorb MP from an enemy from a range. With practice, it is possible to transfer that soul energy into your allies.
Intermediate Soul Stone x 1:
A large crystal created by integrating a great many souls. Useful for many things.
Large Soul Stone x 27:
A large Soul Stone made from the raw spirit energy of hundreds of Ghosts. It is useful for a great many things.
Other Skill Books: (Unlearned)
Magic Arrow for Beginners (Magic Arrow) -$1200
Goblin's Guide to Meditation (Ki Restoration Meditation Technique) -$1300
Water Elemental Summoning (Status: Water Elemental Affinity, Familiar: Undine) -$1000
Earth Elemental Summoning (Status: Earth Elemental Affinity, Familiar: Gnome) -$1000
Wind Elemental Summoning (Status: Wind Elemental Affinity, Familiar: Sylph) -$1000
Lightning Elemental Summoning (Status: Wind Elemental Affinity, Familar: Raiden) -$1000
Exploding Flames, a How-To (Exploding Flames) -$1400
Hurling Lightning, a How-To (Lightning Arrow) -$1600
Spellbook of Bronze Skin (Bronze Skin) -$1700
Spellbook of Troll's Regeneration (Troll's Restoration Power) -$1700
Spellbook of Giant's Strength (Strength of a Giant) -$1700
Basic Barriers and Defense (Magic Barrier) -$2100
Cleansed Soul x 27:
A purified soul dropped by a Shattered Soul. Contains incredible soul energy.

CorenKeitaro
Admin

Posts : 14
Join date : 2015-03-22
Age : 19
Location : Stayton, OR

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